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Ubisoft wants players testing games before it even knows what they will become
A beta usually arrives after most of a game's basic identity has already been decided. Ubisoft is experimenting much earlier. The Player Council is opening projects whose core loops are still being evaluated and, in some cases, whose commercial future has not been decided at all.
The Player Council entered soft launch on PC during Gamescom 2026. Anyone interested can register for free, although registration requires accepting an NDA because some of the material being tested is still at a very early and confidential stage.
Membership does not provide automatic access to every project. Players apply for individual tests, and the corresponding development team decides who is accepted.
Split Point and Rook are still genuine concepts
Codename Split Point is an online one-versus-one tactical game built around turn-based decisions under time pressure. Ubisoft describes it as a very early concept and explicitly says the team wants feedback on the core loop and on the features it would need before the game could potentially reach the market.
Codename Rook is a single-player strategy concept based around planning, tactical decision-making and adaptation. Participants are being invited in while its fundamental gameplay is still being refined.
That distinction makes the program more interesting than a conventional pre-release test. Ubisoft is not only asking players whether a nearly finished feature works. Some of the projects are being exposed while the question is still what the feature, or even the game, should become.

Atomega is getting attention again after nine years
The other two launch projects are established games. Riders Republic will use the Council to gather input on upcoming content, while Atomega is preparing its first new updates in nine years.
The team behind the 2017 multiplayer FPS says it will test ideas, collect suggestions and change future content based on community feedback.
Prototype testing is free. Tests involving content for an existing live game require participants to already own that game.
Access becomes more sensitive as players contribute
Ubisoft has also built progression into the community itself. New users begin at the Member Access Tier. Playing, submitting useful feedback and collaborating with other participants can open the Insider and Shaper tiers.
Those higher levels provide opportunities to see more sensitive projects and earlier-stage material. Developers are also expected to share some of the reasoning behind decisions as projects are evaluated and iterated.
Two more prototypes are already queued
Codename Decagon is due to join later this fall. Ubisoft describes it as a chaotic cooperative action game combining physics-based play with creative destruction, currently at a very early prototype stage.
Codename Harlequin is also planned for the fall and is currently described as a cooperative open-world survival shooter concept.
The Player Council is powered by Ubisoft Connect and Games2Gether. Ubisoft says additional prototypes, existing games, major franchises and smaller experimental projects will be added over time.