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Fable finally let people play its combat, and this is now the part Playground most needs to fix
Fable has finally crossed the line between a beautifully edited presentation and something journalists can actually play. That is good news for understanding Playground Games' reboot, but less flattering for its combat. Seamlessly weaving melee, ranged weapons and magic creates plenty of tactical possibility. The hands-on build also makes several unfinished parts much easier to see: awkward animation, unreliable targeting and opponents that do not always apply enough pressure. February 23, 2027 is still months away. Combat suddenly looks like the system that needs those months most.