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Amphibian is building an RPG where you cannot grind your way out of a bad decision
There is a familiar solution to trouble in an old-school RPG: go back outside, fight twenty more enemies, buy a stack of healing items and return overleveled. Amphibian is deliberately removing that solution. JARCORP Interactive's newly revealed turn-based RPG has no random encounters, no shops and no economy, leaving the player to work with the resources and battles the designers actually put in the campaign.