Review

16 / 20

Borderlands 4 finally remembers that shooting should come before talking

Borderlands 4 By Nolind Reviewed on
Borderlands 4 finally remembers that shooting should come before talking

Kairos' open structure, improved movement and four highly flexible Vault Hunters make Borderlands 4 the most enjoyable entry to actually play in years. It is not frictionless: the interface is clumsy, some quests pad progression and technical issues have repeatedly disrupted the rhythm.

Borderlands 4 works because its first half-minute of combat answers the question that matters most: yes, shooting still feels excellent.

The critical consensus is unusually firm on that point. GameSpot, IGN, PC Gamer, TechRadar and Tom's Guide disagree about the writing and the open world, but almost all identify gunplay, loot hunting and buildcraft as major strengths.

Movement genuinely changes the pace of combat

Double jumping, dodging, sliding and grappling provide far more vertical freedom than previous entries. Borderlands has always filled arenas with projectiles; Borderlands 4 finally gives players movement capable of answering that density without simply retreating behind cover.

The grapple is particularly useful because it is not just traversal. It becomes part of arena reading and positioning.

The launch Vault Hunter lineup is exceptional

Vex, Rafa, Amon and Harlowe have clearly separated identities, three Action Skill choices and heavily branching trees.

GameSpot calls the starting roster perhaps the series' best, while PC Gamer praises the buildcraft. Both observations point toward the same success: the game quickly gives players ownership over how combat works.

Licensed Parts do something similar for guns by combining characteristics from multiple manufacturers, making loot more structurally interesting rather than merely more numerous.

The open world fits Borderlands better than expected

Kairos is divided into four broad connected regions instead of a chain of heavily separated maps.

The Digirunner, Silos, dynamic activities and fast-travel network make wandering productive, and IGN and TechRadar both found the open structure a strong evolution for the series.

It is not seamless in every meaningful sense. Invisible walls, awkward terrain and inconsistent navigation repeatedly expose the boundaries underneath the scenery.

Loot still creates the dangerous “ten more minutes” loop

This remains Borderlands 4's greatest trick.

A promising weapon suggests a build. The build encourages another boss run. The boss drops another piece that sends the player back into the menus.

PC Gamer's description of the progression as hypnotic is appropriate. Manufacturer traits, elemental effects, skill interactions and randomized parts make weapon comparison more interesting than simply following a larger damage number.

Not every side activity earns its place

The open structure also introduces familiar padding.

GameSpot criticizes optional missions that become difficult to ignore because the campaign's level curve sometimes encourages additional experience.

Grinding is not inherently a problem in a looter shooter. The friction appears when the game asks players to grind through content substantially less exciting than the combat it is supposed to support.

The inventory interface fights the game's core loop

For a game built around constant item comparison, Borderlands 4 can make inventory work surprisingly awkward.

PC Gamer highlighted the clumsy interface, and the problem matters more here than it would in a conventional shooter. Sorting and evaluating loot should disappear into muscle memory.

It often does not.

Co-op remains the natural form of Borderlands chaos

Four-player online play, cross-play, instanced loot, dynamic level scaling and individual difficulty settings make groups unusually flexible.

Direct fast travel to teammates also removes a great deal of dead time.

PS5 and Xbox Series X|S additionally retain two-player local split-screen.

A year of updates has not changed the fundamental verdict

Gearbox has added paid content, additional Vault Hunters and many patches since launch, and Borderlands 4 remains actively supported in September 2026.

That makes the package larger, but the strengths of the base game are the same: excellent combat, strong character building and a world structure that lets the systems breathe.

The weaknesses are equally recognizable: uneven secondary content, frustrating menus and technical friction that varies heavily by platform.

This is the Borderlands Gearbox needed to make

Borderlands 4 does not reinvent the looter shooter. It reorganizes the reasons Borderlands was fun in the first place.

The series' best movement meets an unusually strong Vault Hunter roster in a world that no longer interrupts every burst of momentum with another loading corridor.

The story will remain debatable. With a weapon in hand, the verdict is easier: Gearbox once again knows how to turn a shower of colored numbers into an immediate desire to kill one more boss.

Strengths

  • Excellent gunplay with substantially improved movement
  • Four distinct Vault Hunters with deep build variety
  • More interesting loot through Licensed Parts
  • Open world suits the exploration-combat-reward loop
  • Extremely flexible co-op

Weaknesses

  • Inventory interface remains cumbersome
  • Side quests vary heavily in quality
  • Some progression encourages uninspired grinding
  • Navigation and invisible walls undermine exploration
  • Technical consistency still varies by platform

Borderlands 4 may be the most enjoyable entry to actually play since Borderlands 2. Movement, classes and loot give every firefight a purpose beyond the spectacle. The open world and interface are not always equally successful, but the mechanical core is brutally effective. 16/20.

16 / 20