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Transport Fever 3 Departs September 29 With 300-Plus Vehicles and Many More Things to Tinker With
Transport Fever 3 is scheduled for September 29, 2026 on PC, Mac, Linux, PlayStation 5 and Xbox Series X|S. Urban Games has done considerably more than add another stack of trains: this third generation expands industry, city and traffic management, ships with more than 300 vehicles and gives players finer control over those intersections where one innocent bus route can eventually immobilize half a city.
Traffic jams become a much more personal problem
Transport Fever has always allowed cities to develop around the networks players build. The third game digs further into that relationship. Road tools provide finer control over lanes, intersections, traffic lights and crossings, allowing players to manage traffic flows rather than simply watching an unfortunate junction turn into a permanent monument to congestion.
That precision belongs to a broader simulation overhaul. Urban Games has expanded city development, industries and cargo chains while adding dynamic weather and a day-night cycle. Environments are also designed to produce more varied terrain and waterways.
More than 300 vehicles without turning the game into a museum
The base game includes more than 300 vehicles spanning over a century of transportation. Trains, trams, buses, trucks, aircraft and ships remain familiar pillars, while helicopters broaden the air-transport options.
The economic progression is intended to give older vehicles continuing value rather than making every new generation an automatic replacement. Urban Games has also discussed more meaningful differences in characteristics such as noise, pollution and comfort.
There is still a deliberate boundary between depth and hardcore transport simulation. The studio has confirmed that the game does not model separate travel classes or detailed timetables at launch, while signaling remains intentionally approachable. Some of the more specialized simulation work is left to modders.
Mods no longer have to live inside Steam
That is where Transport Fever 3 meaningfully expands its reach. Urban Games is building an internal mod browser intended to work across every platform, including consoles. Free cross-platform mod support is planned from day one.
The studio has also said creations can be accessed across different devices. The system does not use Paradox's launcher or modding platform. Urban Games was still completing its internal browser during development and considering Steam Workshop support, although its preferred outcome was for the integrated browser to make the Workshop unnecessary.
A campaign spanning more than a century
Sandbox construction remains central, but Transport Fever 3 also introduces a new campaign covering more than a century of transportation history. New tutorials and a guide system are intended to make its increasingly numerous management layers easier to learn.
That accessibility goal explains several deliberate omissions. Urban Games, for example, decided against a built-in timetable system because it considered that degree of micromanagement too specialized for the broader game, while leaving room for mods to pursue more elaborate operations.
Steam is still showing a pre-purchase ahead of unlock
Urban Games and Paradox announced a simultaneous September 29 launch for Windows, macOS and Linux through Steam, the Epic Games Store and GOG, alongside PlayStation 5 and Xbox Series X|S. The Steam listing checked ahead of release still displays pre-purchase messaging and an upcoming unlock, so the date is confirmed while actual availability remains dependent on each storefront reaching its release time.
The standard edition carries a recommended price of €49.99 or $49.99 on PC and €59.99 or $59.99 on consoles. Deluxe rises to €64.99 or $64.99 on PC and €74.99 or $74.99 on consoles. Transport Fever 2 owners receive a 10% loyalty discount on Standard or Deluxe on the same platform until fourteen days after launch.
The pre-order bonus puts an elephant in a transport simulator
Pre-ordering adds three items: the TS Queen Mary, the Great Pyramid of Giza and an Asian elephant. Deluxe goes further with six famous vehicles including Concorde, a London bus, the Trans-Europe Express and Sikorsky S-76 Spirit, plus landmarks, wildlife and three handcrafted maps.
Steam lists thirteen supported languages, with French interface and subtitles. The storefront identifies the game as single-player. Between expanded traffic controls, deeper economic chains and cross-platform mods, the sequel appears particularly interested in giving players more tools to answer that eternal transport-management question: why exactly has this perfectly sensible avenue turned dark red again?