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Raji: Kaliyuga changes the camera completely, and its combat barely looks like a conventional sequel anymore

The first Raji viewed combat from above, almost like an animated mural. Kaliyuga moves the camera down behind the characters and changes nearly everything that comes with it. Its first extended gameplay demonstration shows two protagonists who do not even solve combat problems in the same way.

By Hugat Raji: Kaliyuga
Raji: Kaliyuga changes the camera completely, and its combat barely looks like a conventional sequel anymore

Nodding Heads Games presented an extended first look at Raji: Kaliyuga gameplay during the Xbox Tokyo Game Show 2026 Broadcast. The sequel takes place six years after Raji: An Ancient Epic, following Mahabalasura's premature opening of the heavens and the collapse of balance across the realms.

The most obvious change is also the largest design gamble. The original game used an isometric camera; Kaliyuga is a full third-person action adventure.

Raji stays close, but the Trishul has become much more physical

Raji retains her acrobatic fighting style and divine Trishul. The new footage puts far greater emphasis on attack intensity, combo variation and direct spatial control around individual enemies.

The Trishul can push targets backward and knock them down, immediately opening a quick execution. Raji can also use enemies as surfaces, jumping from them into heavier follow-up attacks.

The closer camera makes these actions far more individually readable than they were in the original. Dodges, leaps and launches now visibly feed into the next decision in a combo.

Darsh almost feels like a different combat game

The second protagonist, Darsh, prefers range. He conjures and throws orbs while using Siddhis, supernatural powers capable of manipulating gravity, time and energy.

Orb hits apply the currently selected Siddhi to enemies. Fully tagging a target allows Darsh to trigger the effect and unleash a stronger attack, sometimes affecting surrounding enemies as well.

Nodding Heads demonstrates high-damage energy spheres, gravity tornadoes that disable opponents and reality-bending abilities that go as far as creating a black hole.

Even evasion is being turned into offence

The studio is deliberately avoiding one universal dodge roll for both protagonists. Raji uses sidesteps, flips and rolls, while Darsh has his own spins and evasive movements.

Each of those actions can lead into different follow-up attacks. Dodging is therefore not merely a pause in the combo; the chosen evasive move can determine what kind of response comes next.

That may be the most promising part of this first breakdown. Kaliyuga is treating mobility as part of the attack system instead of a reset button between attacks.

Raji and Darsh are not simply characters selected from a menu

Control changes between them according to story events, while the other sibling can remain present as a companion.

That structure allows Nodding Heads to build combat encounters, puzzles and platforming around their complementary abilities without forcing the player to permanently choose one hero.

Raji represents faith and direct martial skill. Darsh is tied more closely to visions, Siddhis and a different understanding of the conflict. The studio wants that duality to affect both play and narrative perspective.

Six years later, but designed to stand on its own

Kaliyuga continues the story of Raji and Darsh after the original game, yet Nodding Heads says the sequel has been built so newcomers can understand it without playing An Ancient Epic first.

Important history will be communicated through dialogue, environmental storytelling and Memory Murals, an evolution of the illustrated narrative sequences used in the first game.

Returning players will have additional context, but the original is not intended to function as mandatory homework.

Still no release date, despite a much clearer game

Raji: Kaliyuga is in development for PlayStation 5, Xbox Series X|S and PC through Steam, Epic Games Store, GOG and Microsoft Store.

The Xbox version will also support cloud play, Xbox Play Anywhere and Game Pass. Nodding Heads has not announced a release date.

The new demonstration does make one thing clear: Kaliyuga is not merely making Raji larger. Nodding Heads is rebuilding how the series moves, fights and even looks at its world.