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Dice A Million 1.1 Adds 17 Dice and Lets You Weight Their Faces — Then Rewrites the Physics Underneath Them

Changing physics is not a minor patch note when almost the entire game consists of throwing increasingly absurd quantities of dice onto a table. Dice A Million 1.1 does exactly that while also giving players new ways to interfere with probability itself.

By Hugat Dice A Million
Dice A Million 1.1 Adds 17 Dice and Lets You Weight Their Faces — Then Rewrites the Physics Underneath Them

Uncommon Shapes launched on September 4 as Dice A Million's first major free update. It adds one new hand, 17 dice, 12 rings, one card and the new Face Weights modifier.

The update was originally supposed to go further into story content, but its developer reduced that scope while handling the game's multi-platform release.

Face Weights change the odds before the roll

A Face Weight can be applied to a specific side of certain dice, making that result more likely to appear.

The system exists separately from enchantments and is mainly obtained through events and the boss shop.

That matters in a deckbuilder where many builds depend on triggering precise interactions. Probability is no longer only something the player responds to after a roll; some builds can now lean on the distribution before it happens.

The new dice take "shape" literally

The 17 additions include conventional polyhedral dice alongside stranger objects such as a MiniDisc, poker chip, puzzle piece, silver coin and Die in a Can.

Descriptions now carry unique icons for different shapes, while collection sorting can use rarity, alphabetical order, ID or shape.

The Cyan Hand is the update's new class. A balance hotfix on September 5 already banned The Capricious and The Glutton bosses from appearing with it because those encounters were considered unfair for the hand.

The table now runs on custom physics

countlessnights has removed GameMaker's built-in physics from the dice simulation and replaced it with a custom implementation.

Dice can no longer escape the table and they cannot physically overlap. More collisions now produce more visible bouncing when large numbers of dice are present.

Stationary non-dice objects such as fire and paper remain exceptions, allowing physical dice to overlap them rather than treating every object on the board as a solid body.

The CRT filter has also been rewritten for better performance.

Console controls changed the interface too

Active-ring targeting on gamepads now navigates dice by ID instead of screen position, addressing situations where several pieces are visually stacked together.

Controller-specific button icons, rumble and new animations have been added. A new Top Dice option identifies the five pieces responsible for the highest number of pips after each roll.

Those are not particularly glamorous additions, but they matter once a build has filled most of the table with objects, effects and numbers.

The bigger narrative update has been pushed back

The developer originally wanted version 1.1 to include another ending and expanded lore.

Porting work changed that plan. Uncommon Shapes instead focuses on new systems and polish, while the additional ending is intended for a later update next year.

Dice A Million originally launched on PC on February 25, 2026 and entered its broader console and mobile rollout alongside version 1.1 in September.