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Soul Chained missed its launch while Steam checked a boss's pixelated anatomy

Soul Chained had spent roughly two years in development, passed 40,000 wishlists and finally had an August 31 release date. Then a boss called Grundle the Defiler and his deliberately pixelated anatomy became part of Steam's pre-release review.

By Maëlle Soul Chained
Soul Chained missed its launch while Steam checked a boss's pixelated anatomy

Solo developer Kyroware Games announced on August 28 that Soul Chained would miss its planned August 31 launch because Steam had not finished reviewing and approving the final build.

Developer Andrew described one particularly strange complication. Steam's reviewer had struggled to reach Grundle the Defiler, whose censored anatomy needed to be inspected to determine what kind of explicit content the game actually contained.

That distinction matters. Kyroware did not say Steam had banned or rejected Soul Chained. The developer said Valve required more time to complete its review.

Steam still explicitly lists censored nudity

The current store page provides useful context. Soul Chained's mature-content disclosure mentions action-RPG violence, blood effects and brief instances of censored or pixelated nudity.

Kyroware's account is that the review process required Valve to actually reach the relevant material and verify it rather than relying entirely on the developer's description.

That turned one of the game's deliberate jokes into a certification problem.

Steam now lists September 7

When Kyroware published the delay notice, no replacement date was announced. Andrew said another update would follow once the review was completed and the build approved.

The store page has since changed. Steam currently lists September 7, 2026 as Soul Chained's planned release date.

It is important not to stretch that store update beyond what it proves. The August 28 developer post itself does not state that Valve subsequently approved the build or describe the outcome of the review.

What can be confirmed is that the public launch date has moved from August 31 to September 7.

The chain is the actual game, not just a co-op gimmick

Soul Chained follows rival warlords condemned to Purgatory and physically attached by the Soul Chain.

Up to four players can use that simulated chain as both an obstacle and a weapon. Kyroware describes wrapping enemies, tripping bosses, slingshotting objects and coordinating attacks around it.

The surrounding combat borrows recognizable Souls conventions, including stamina management, deliberate melee attacks and large boss encounters.

Solo mode replaces the missing human partner with a massive glowing ball that the player must drag through the game.

Four-player chaos carries a technical cost

Development updates have been unusually open about the complications created by the chain simulation.

Earlier demo notes acknowledged worse performance in four-player Havoc mode because additional chains need to be simulated, alongside bugs where the chain could become caught on level geometry.

The commercial Steam page currently lists single-player, online co-op and shared-screen co-op. Kyroware also warns that local co-op can require more powerful hardware than the standard minimum specification.

A small delay matters more to a solo project

Soul Chained passed 40,000 Steam wishlists in August. Andrew described it as a solo passion project developed over roughly two years.

The game was priced at $6.99 and had already gone through an extended public demo period before its August launch date was finalized.

Missing a promised date only days before release therefore carries a different weight for Kyroware than it would for a large publisher with a major marketing operation.

For now, the delay appears relatively short. Steam says September 7.

Grundle the Defiler has managed an unusual pre-release boss mechanic: stopping every player before they can even enter the game.