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Marked For Mayhem wants four players to beat the boss together, then sabotage each other
Marked For Mayhem has a useful solution to the usual problem of co-op friends being too supportive: give everyone the same mission and then score them against each other. Bladework Games' newly announced PC dungeon runner is already taking sign-ups for a limited beta.
Bladework Games revealed Marked For Mayhem during the PC Gaming Show Tokyo Direct on September 20. Four Operators enter the same hostile dimensions, fight the same enemies and face the same bosses. They are also individually chasing the top position on a shared leaderboard.
The game is coming to PC through Steam and the Epic Games Store. The original announcement did not provide a specific launch date, although its Steam page currently lists 2027. Registration for a limited beta test is already open.
Cooperation lasts exactly as long as it remains useful
Missions take place across the fractured reality of Galus. Players earn medals from enemy encounters, competitive events, bosses and other challenges, with those medals feeding the ranking that determines the overall winner.
That means defeating a dangerous enemy can be good for everybody while the rewards surrounding that fight are still very much personal. Marked For Mayhem does not ask players to choose between PvE and competition. It stacks them on top of each other.
Bosses make that overlap particularly obvious. Bladework says their abilities can be redirected against rival Operators, turning positioning into both a survival problem and an opportunity to interfere with somebody else's run.
Disruptors keep the leaderboard unstable
Players also gain access to abilities called Disruptors. They can affect enemies, but their more mischievous purpose is to hit other Operators and turn a rival's advantage into an opportunity.
That provides a second competitive layer beyond simply building the strongest weapon. A player who falls behind on raw damage can still influence an encounter through timing and sabotage rather than watching the leading build snowball uncontested.
Every run rebuilds the weapon
Operators select a weapon at the beginning of a mission and develop it through abilities and modifiers found during the run. Bladework is emphasizing improvised combinations and synergies, so the exact build depends on what appears rather than a fixed loadout brought in fully formed.
There is a persistent layer as well. Drones can be upgraded between matches with modifications that alter abilities and provide advantages in later missions.
The game keeps interrupting the dungeon with direct contests
Combat is only part of the scoring structure. ArenaGames, Mindspace challenges and traversal time trials place the Operators into more direct competitions during a run.
Those events give the ranking additional ways to move. If one player dominates ordinary combat, a traversal challenge or separate arena can create another route back into contention without requiring every weapon build to perform identically.
Launch is only the first version of the competition
Bladework Games says it intends to expand Marked For Mayhem after release with additional biomes, enemies, weapons and Disruptors while developing the online game alongside its community.
No detailed post-launch schedule has been announced yet. The immediate next step is the limited beta, with Marked For Mayhem currently listed for PC and Steam pointing to a 2027 release.