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Dimraeth hits Steam with 48 archetypes and eight-player co-op because apparently one RPG system was not enough

Dimraeth looks like the kind of debut project where a small studio could remove several major systems and still have plenty left to build. Mudtek went the other way. Its pixel-art action RPG enters Steam Early Access with eight races, six classes, hundreds of spells, a developing home base and online co-op for as many as eight players.

By Hugat Dimraeth
Dimraeth hits Steam with 48 archetypes and eight-player co-op because apparently one RPG system was not enough

Eight races and six classes give Dimraeth 48 character archetypes before equipment or spell choices even enter the calculation.

That is a lot of build space for the first title from Mudtek, a remote team of roughly ten developers.

The game launches into Early Access on September 14 as an open-world action RPG where combat, crafting, exploration and settlement development are all intended to feed into one another.

Combat wants every attack to be a decision

Mudtek describes the combat as Souls-lite rather than simply hack-and-slash. Stamina matters, enemy telegraphs are meant to be read, and committing to an attack can leave the player exposed.

Dodging, blocking and parrying sit alongside direct offense. Characters can equip five spells at once and combine them into tactical rotations.

More than 300 spells are planned across racial abilities, class magic and universal spells unlocked through crafted spellbooks. Attribute requirements determine which of those books a character can actually use.

The immediate question is not whether Dimraeth has enough options. It is whether all those effects remain readable when a full eight-player party starts firing them at the same boss.

Co-op keeps the character but not somebody else’s world

The entire game can be played solo, although Mudtek has clearly built Dimraeth around small-group online play.

Up to eight players can join a peer-to-peer session through drop-in/drop-out co-op. Dedicated servers are not currently supported.

Personal progression travels between worlds. Character level, inventory, equipment and spells remain attached to the player.

Story progress does not. Recruited allies and constructed buildings remain tied to the individual world being hosted.

Your sword comes home with you. Your friend's quarry does not.

Returning home is part of the progression loop

Exploration produces loot and raw materials, but adventures are only half of the structure.

Back home, players craft equipment, brew potions and cook meals that can improve vitality. Farms, quarries and other structures establish more reliable resource production.

Recruited allies can also have their facilities upgraded. Investment can expand shop inventories, add crafting services or create more farming space.

The base is therefore intended to function as a growing progression system rather than a decorative pile of furniture.

Relationships come with quests and possible romances

NPC progression extends beyond upgrading their shops. Building stronger relationships unlocks new conversations and personal quests, with romance options included among the planned systems.

Those characters populate Mirkea, where corruption is spreading as Sylbos, the last of the Ogre Magi, searches for the power beneath Dimraeth.

The player enters that conflict after a broken ritual grants them an ancient form of immortality. The wizard Faustas then recruits the newly empowered hero to help oppose the threat.

Early Access may last 18 to 24 months

Mudtek is being explicit that this is not the finished version.

The studio currently expects Early Access to run for roughly 18 to 24 months, although it is deliberately refusing to attach a fixed 1.0 date. Progress through the roadmap and player feedback will determine when the game is ready to leave development.

Future milestones include additional zones, races and endgame systems alongside continued balancing of the systems already available.

The PC requirements are modest for now: Steam lists 4 GB of RAM, a GTX 750 or Radeon R7 260X-class GPU and roughly 5 GB of available storage as the minimum target. Mudtek also says Steam Deck is supported.

No console version is currently confirmed.

For a team this small, Dimraeth's problem is unlikely to be a shortage of ideas. The next couple of years are about making all of them live together.